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GameStar 2004 May
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INI File
|
2003-09-30
|
3KB
|
123 lines
[preset00]
fRating=2
fGammaAdj=1
fDecay=0.96
fVideoEchoZoom=2.216266
fVideoEchoAlpha=0.78
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.254574
fWaveScale=0.931011
fWaveSmoothing=0
fWaveParam=0
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1.0081
fShader=0.4
zoom=0.820774
rot=0
cx=0.4999
cy=0.5
dx=0
dy=0
warp=0.01
sx=0.999998
sy=1
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0.005
ob_r=1
ob_g=0
ob_b=0
ob_a=1
ib_size=0.005
ib_r=0
ib_g=0
ib_b=0
ib_a=0.9
nMotionVectorsX=0
nMotionVectorsY=0
mv_dx=0
mv_dy=0
mv_l=0.85
mv_r=0.4999
mv_g=0.4999
mv_b=0.4999
mv_a=0
per_frame_1=warp=0;
per_frame_2=le=1+.5+2*sin(bass_att);
per_frame_3=bpulse=band(above(le,bth),above(le-bth,bblock));
per_frame_4=bblock=le-bth;
per_frame_5=bth=if(above(le,bth),le+114/(le+10)-7.407,
per_frame_6=bth+bth*.07/(bth-12)+below(bth,2.7)*.1*(2.7-bth));
per_frame_7=bth=if(above(bth,6),6,bth);
per_frame_8=bres=bpulse*sin(pulse+le*.5) + bnot(bpulse)*bres;
per_frame_9=
per_frame_10=le=1+.5+2*sin(treb_att);
per_frame_11=tpulse=band(above(le,tth),above(le-tth,tblock));
per_frame_12=tblock=le-tth;
per_frame_13=tth=if(above(le,tth),le+114/(le+10)-7.407,
per_frame_14=tth+tth*.07/(tth-12)+below(tth,2.7)*.1*(2.7-tth));
per_frame_15=tth=if(above(tth,6),6,tth);
per_frame_16=tres=tpulse*sin(pulse+le*.5) + bnot(tpulse)*tres;
per_frame_17=
per_frame_18=le=1+.5+2*sin(mid_att);
per_frame_19=mpulse=band(above(le,mth),above(le-mth,mblock));
per_frame_20=mblock=le-mth;
per_frame_21=mth=if(above(le,mth),le+114/(le+10)-7.407,
per_frame_22=mth+mth*.07/(mth-12)+below(mth,2.7)*.1*(2.7-mth));
per_frame_23=mth=if(above(mth,6),6,mth);
per_frame_24=mres=mpulse*sin(pulse+le*.5) + bnot(mpulse)*mres;
per_frame_25=
per_frame_26=
per_frame_27=
per_frame_28=pulse=if(above(abs(pulse),3.14),-3.14,pulse+(bth+mth+tth)*.003);
per_frame_29=q1=bres;
per_frame_30=q2=tres;
per_frame_31=q3=mres;
per_frame_32=q4=sin(pulse);
per_frame_33=
per_frame_34=mod_state=(above(q1,0)+above(q2,0)+above(q3,0))*(1+above(q4,0));
per_frame_35=ccl=ccl+tpulse+mpulse-bpulse;
per_frame_36=q5=cos(pulse*(.5+.1*mod_state));
per_frame_37=q6=sin(pulse*(.5+pow(.25,mod_state)));
per_frame_38=q7=mod_state;
per_frame_39=q8=ccl;
per_frame_40=ob_r=.5+.5*cos(q1+q7);
per_frame_41=ob_g=.5+.5*cos(q2*3.14+q7);
per_frame_42=ob_b=.5+.5*cos(q3*2+sin(time*.0816));
per_frame_43=ib_size=.025+.02*q2;
per_frame_44=ob_size=.03+.02*q3-.002*q7;
per_frame_45=wave_r=.5+.5*sin(q1*q7+time*2.183);
per_frame_46=wave_g=.5+.5*sin(q2*3+time*1.211);
per_frame_47=wave_b=.5+.5*sin(q3+time*1.541);
per_frame_48=
per_frame_49=ob_a=.8+.2*q2;
per_frame_50=rot=1;
per_frame_51=cx=cx+.05*q4;
per_frame_52=cy=cy+.05*q5;
per_frame_53=zoom=.95+.05*q6;
per_pixel_1=snee=bnot(above(sin(ang)-x,.5)*above(q2,0)+above(y-cos(ang),.5)*above(q1,0));
per_pixel_2=snur=bnot(below(x,.5)*above(q3,0)+below(y,.5)*below(q7,4));
per_pixel_3=grid=sin(sigmoid(sin(y*6.28*q2),sin(x*6.28*q6))*(10+q7));
per_pixel_4=zoom=zoom+.02*cos(rad*2+rad*q2)*sign(snee)-.04*sin(rad*3.14*q3-3.14*cos(rad*3.14*snur-3.14*q6));
per_pixel_5=sx=if(below(x,.5)*below(y,.5),sx+.2*q4*snur,1+.1*q2*grid);
per_pixel_6=sy=if(below(x,.5)*below(y,.5),sy+.2*q5*snee,1+.1*q2*grid);